Chasm

I worked as an artist on Chasm, a procedurally generated Metroidvania game for consoles and PC. I primarily did enviornment art, but also did character art, concept, VFX, and more.

Official Website:
www.chasmgame.com

Work Samples

Samples of my work can be seen below.

Note: Some include elements from other pixel artists including Glauber Kotaki, and Tony Redmer.