Isometric Antiquities
A fun personal project where I was exploring rendering styles in isometric perspective. The idea was a game where you would explore an egyptian pyramid and collect ancient artifacts to decorate your room with.
Assets
2.5D Experimentation
I also did a test to see if I could pull of 2.5D rotations with this style. This technique would later be used on my work on Auravale at Incite Interactive.
The general idea is you draw the asset for each of the 4 cardinal directions of an isometric view and then projection map that to a crude low-poly mesh that roughly conforms to its shape. Here I can get away with just flipping the same asset because it’s symmetric on two axis.
You could then do interpolated rotations by swapping between those assets half-way through a 90 degree turn. With a quick enough lerp, the swap is undetected and pulls off a pretty convincing illusion of being fully 3D.
For more detail on this process see my 2.5D car tutorial