DAN FESSLERCreative Director / Engineer
Incite Interactive
Pacifica, CA
© 2025 Dan Fessler
DAN FESSLERCreative Director / Engineer
Incite Interactive
Pacifica, CA
© 2025 Dan Fessler

Dan Fessler

Senior Software Engineer / Creative Director (Games)

Executive Summary

I’m a senior software engineer and creative leader with 20 years in games, spanning creative executive leadership, product-quality UI/UX, and hands-on frontend engineering.

I build polished, user-centered tools and experiences, often at the intersection of creative workflows and scalable web systems. I’m equally comfortable leading cross-discipline teams or shipping complex features end-to-end.

My edge is bridging the gap between technical and creative domains: translating vision into concrete systems, iterating quickly, and raising quality through craft, pragmatism, and collaboration.

Highlights

Experience

Roblox logo

Senior Software Engineer

Roblox

Aug 2025 - present

Senior Software Engineer on Roblox's Expression team, building avatar expression features that power player-facing Avatar experiences.

Highlights

  • Built and shipped expression features for Avatar experiences in collaboration with product, design, and partner engineering teams
  • Developed UI and systems that improve avatar expressiveness, performance, and reliability at scale
  • Contributed to team-wide engineering quality through design reviews, code reviews, and pragmatic iteration
Incite Interactive logo

Co-founder (Engineering + Creative Leadership)

Incite Interactive

2023 - 2025

Co-founded Incite Interactive to build AI-first games and agentic UGC technology. We launched the world's first Agentic UGC platform (Incite Worlds) and began building the next-generation life sim, Auravale.

I led across engineering, product, and creative, bridging design, systems, and execution while shipping user-facing web experiences and internal tools.

Highlights

  • Funded by a16z's Speedrun Accelerator
  • Raised pre-seed and led cross-discipline teams across branding, marketing, design, and engineering
  • Developed and open-sourced a React UI library for dockable tabbed window management (React/TypeScript)
  • Designed and developed an AI-native visual programming language for Incite Worlds (React)
  • Built and shipped product experiences across InciteWorlds.com (React/Remix) and company web presence (Svelte)
  • Directed and developed character cosmetics + animation pipeline for Auravale (Unity/C#) and authored custom shaders/materials (HLSL/ShaderGraph)

Projects

Incite Worlds

The world's first Agentic UGC platform

View Project →

Auravale

The next generation life sim built on Incite Worlds

View Project →
Manticore Games logo

Chief Visual Officer (Founding Team)

Manticore Games

2017 - 2023

Joined Manticore as employee #1 to build the next-generation UGC platform, Core. As Chief Visual Officer, I reported to the CEO and oversaw UI/UX, Web, Tools, Marketing, Brand Partnerships, First Party experiences, and Character Cosmetics.

Alongside leadership, I remained hands-on, shipping web experiences, interactive tooling, and technical systems that supported creators and production.

Highlights

  • Directly managed and scaled teams of 30+ across multiple creative departments
  • Designed and developed Manticore's corporate website (React/SSG)
  • Designed and developed a web-based interactive world map (Canvas2D/JS)
  • Developed a visual programming language that compiles to Lua for Core (React/JS)
  • Authored custom shaders/materials including a "smart" triplanar system and 3D 9-slice materials (HLSL/Blueprint)

Projects

Core

The next generation UGC platform

View Project →

Art Directing the Metaverse

How do you art direct the infinite? An article about art direction challenges in UGC platforms.

View Project →
Zynga logo

Art Director (R&D + Production)

Zynga

2012 - 2016

Art Director on shipped titles including Solstice Arena, Empires and Allies, Mountain Goat Mountain, and Farmville. Later joined the R&D division prototyping forward-looking concepts including VR and experimental social games.

Highlights

  • Shipped and supported multiple live titles across mobile and social platforms
  • Wrote vehicle physics for a Rocket League-inspired VR prototype (Unity/C#)
  • Designed and prototyped UI/UX for experimental social game concepts (Unity/C#)
  • Built character asset pipeline tools (HTML/PHP) and authored shaders/materials (HLSL/ShaderGraph)

Projects

Solstice Arena

A multiplayer battle arena game

View Project →

Empires and Allies

A modern military strategy game

View Project →

Mountain Goat Mountain

A Q*bert-meets-crossy-road style game for mobile and VR

View Project →
A Bit Lucky logo

Lead Artist (Founding Team)

A Bit Lucky

2010 - 2012

Founding member of the art department at A Bit Lucky, helping define style, pipelines, and production quality for social games on Facebook. Bridged art + engineering by building tooling and UI to accelerate iteration and consistency.

Highlights

  • Developed animation tools for Lucky Train and Lucky Space (HTML/JS/PHP)
  • Designed and developed store-front UI for Lucky Space (HTML/JS)
  • Wrote 3ds Max render scripts and Photoshop scripts for internal art pipelines
  • Streamlined pipelines to maintain consistent quality and fast turnaround
  • Managed, directed, and tasked in-house and outsourced art teams

Projects

Lucky Train

A social game where players build and manage their own railroad network

View Project →

Lucky Space

A space colony management social game

View Project →
Glu Mobile logo

Senior Artist

Glu Mobile

2008 - 2009

Senior Artist on Family Guy Uncensored and other mobile titles.

Highlights

  • Lead Artist on "Family Guy: Uncensored" for mobile and iPhone
  • Specialized in animation for in-game sprites
  • Ported art assets for various devices and screen resolutions
Gameloft logo

Junior 2D Artist

Gameloft

2007 - 2008

Pixel artist on New York Nights and other mobile titles.

Highlights

  • Specialized in tiled backgrounds/scenes for "New York Nights 2"
  • Created polished game mock-ups to pitch prospective titles
  • Developed in-game, concept, and UI art content
Self-Employed logo

Freelance Artist

Self-Employed

2005 - 2006

Contract artwork for MGA/Mattel on various electronic toys.

Highlights

  • Created pixel art for various electronic toys and games
  • Worked with major toy manufacturers including MGA and Mattel
  • Developed art assets for multiple platforms and devices

Miscellaneous Projects

React-Dockable

A React library to create beautiful dockable tabbed interfaces for tools, editors, and more. Used by InciteWorlds.com

View Project →

React-PanelGroup

An Open Source react component for resizable panel layouts, used by Meta. Over 80k downloads on NPM. Also leveraged by React Dockable

View Project →

Index Painter

A pixel art editor written in React/TypeScript which natively implements HD Index Painting and uses WebGL for graphics accelerated drawing

View Project →

ctx game engine

A web-first game engine with a unity-like editor and component system with a canvas2D renderer. Leverages React-Dockable for its UI

View Project →

Pixel Socket

A multiplayer pixel art canvas using Socket.io and canvas2D

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Huddle Voice Chat

A virtual office voice-chat application which uses the concept of proximity-based "huddles" to connect users.

View Project →

Routinify

A productivity app to encourage and maintain personal routines without scheduling

View Project →

Core Visual Programming

A prototype developed for Core Games to allow for visual scripting in editor. At runtime, the graph compiles to LUA using Core's API. Written in React

View Project →

Incite Visual Programming

A prototype developed for Incite Worlds to allow for visual scripting of Agentic scenarios using LLM-powered "language gates"

View Project →

Parsnip

A simple yet powerful parser generator for JavaScript allowing you to write custom domain specific languages using an object-based grammar schema. Used for my own custom DSL projects.

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BASIN

A lightweight AST (abstract syntax tree) interpreter & runtime built in javascript.

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Basic.js

a BASIC interpreter written in JavaScript, using the BASIN runtime.

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iValueSavings

A savings club and newsletter with referral marketing

View Project →

MilkManPlus

A service portal for a local Milkman business

View Project →